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- #ITS FUCKING IMPOSSIBLE TO GET PS2 EMULATOR TO WORK ON MAC DRIVERS#
- #ITS FUCKING IMPOSSIBLE TO GET PS2 EMULATOR TO WORK ON MAC ANDROID#
- #ITS FUCKING IMPOSSIBLE TO GET PS2 EMULATOR TO WORK ON MAC PS3#
- #ITS FUCKING IMPOSSIBLE TO GET PS2 EMULATOR TO WORK ON MAC MAC#
I bought all of the Ratchet & Clank games when they first came out - I bought the HD Collection as one of the first games I got for the PS3 and the original Crash Bandicoot sold so well on the PSN, that Sony publicised it! You might be arguing that they would never go for it, what’s to stop pirates from still stealing games, etc, etc… It’s a well known fact that people will obtain something legally, if the option is there. Just think how much faster development would progress if emulators were an official project? Emulators are buggy, they crash computers and take years to be developed to a stage where they are able to actually run games. Phones as “old” as the Samsung Galaxy S3 can run Dreamcast games! I was honestly astounded by the visuals in Shenmue when I got it, and it would make 17-year old me’s head explode to know that my phone would be able to run it.
#ITS FUCKING IMPOSSIBLE TO GET PS2 EMULATOR TO WORK ON MAC ANDROID#
With how quickly technology has progressed, not only can you play Super Mario 64 on your Android device, but there are lists of ‘the best’ Nintendo 64 emulators for Android. Heck, all these years later and I still can’t find a copy of Dragon Ball Z: Super Saiya Densetsu, the only card-based game I will ever truly enjoy.Īs I’ve aged, emulators for newer and newer consoles have been getting released, with the most recent rumours (that I’ve read, there may be more!) being that some PlayStation 3 titles are almost playable via emulator. So I felt justified in ‘sticking it to the man’ by trying out these games - especially the ones from Japan that had been fan-translated. In fact, I wound up downloading games I would never wind up playing simply because I could! Internet!īeing a teenager with no income, I couldn’t go and buy the consoles and games, nor even just the games for the Game Boy Color I actually owned. But as I played more, I decided to not delete them. Of course, I complied and deleted the first ones I downloaded, within 24 hours.
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It was always touted as a grey legal area, and a disclaimer “You must own the original game, or delete it after 24 hours!”. I’ve been aware of emulators since before the Game Boy Advance came out. The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.// Articles // 12th Oct 2015 - 6 years ago // By Andrew Duncan Why Official Emulators Should Exist
#ITS FUCKING IMPOSSIBLE TO GET PS2 EMULATOR TO WORK ON MAC MAC#
Improved support for online play and make the users MAC address unique.īump OpenGL requirement to 3.0 with floating texture New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated
#ITS FUCKING IMPOSSIBLE TO GET PS2 EMULATOR TO WORK ON MAC DRIVERS#
Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18 OpenGL mode added (Experimental currently) Texture Offset options added to help improve upscaling artifacts Improved adapter selection for detecting of videocardsĬLUT (Color LookUp Table) fixes for games such as Disney Golf
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Latencies with this mode are lower than other modules Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Improved time-stretcher recovery on extreme speed changes. NVM file creation (if one doesn't exist) now fills in iLink ident. Various other game specific fixes in GameDB VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2) Many game fixes for COP2 problems inherent with emulation. Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly (Baldurs Gate 2, Katamari Damacy and more) Huge DMAC bug fix solving most of the problematic videos. Path 3 arbitration and timing refinements MicroVU bugs fixed (affecting Extreme-G Racing and others)ĬDVD fixes (Impossible Mission now boots) MicroVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and othersįixes to New GIF unit to solve regressions Here are a rundown of the biggest changes in this release: A huge thanks to everyone who has contributed for this and keep up the great job Smile One big change in this release is the integration of the wide screen patches made by the community for the community numbering nearly 1200 games patched to support proper 16:9 aspect ratio. Needless to say, we have been continuing our hard work since then to further improve the emulator, adding new features and fixing more bugs.Īs I'm sure many of you have been following the SVN revisions and have noticed the changes we have made in this time and many of you even assisted in finding problems for us to fix, so a big thank you to all those who helped out! T has been a year and a half since our first major release and as promised we decided PCSX2 has progressed enough for yet another stable release.